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  1. Browse decks
  2. Thinking, Fast and Slow
Public deck

Thinking, Fast and Slow

All 38 chapters of Daniel Kahneman's book, one card each: what the chapter shows about how you think, the name he gives it, and what to do about it. A matching game pairs his best-known experiments, such as the bat and ball, with the effect each shows.

Books
RShared by Rushan
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Suggested order

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Topics

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Part 1: Two systems
The fast, automatic System 1 and the slow, effortful System 2: priming, cognitive ease, jumping to conclusions and answering an easier question than the one asked.
Flashcards: 9
Pair match: 16
25 total questions
Part 2: Heuristics and biases
The shortcuts you use to judge numbers and chances, such as anchors, availability and stereotypes, and why you misread small samples, base rates and regression to the mean.
Flashcards: 9
Pair match: 19
28 total questions
Part 3: Overconfidence
Why you think you understand the past and can predict the future: hindsight, the illusion of skill, formulas against experts, when to trust an expert's intuition, and the planning fallacy.
Flashcards: 6
Pair match: 18
Locked · 24 questions inside
Part 4: Choices
How you actually choose between risky options: gains and losses from a reference point, loss aversion, the endowment effect, how you weigh chances, mental accounts, regret and framing.
Flashcards: 10
Pair match: 21
Locked · 31 questions inside
Part 5: Two selves
The self that lives your experiences and the self that remembers them, how they disagree, and what that means for how you measure and plan for your own happiness.
Flashcards: 4
Pair match: 13
Locked · 17 questions inside
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