All 38 chapters of Daniel Kahneman's book, one card each: what the chapter shows about how you think, the name he gives it, and what to do about it. A matching game pairs his best-known experiments, such as the bat and ball, with the effect each shows.
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The fast, automatic System 1 and the slow, effortful System 2: priming, cognitive ease, jumping to conclusions and answering an easier question than the one asked.
25 total questions
Card #1
Chapter 1: The Characters of the Story
Card #2
Chapter 2: Attention and Effort
Card #3
Chapter 3: The Lazy Controller