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  1. Browse decks
  2. The Prince
Public deck

The Prince

All 26 chapters of Machiavelli's The Prince, one card each: what he tells a ruler to do and why. A matching game pairs his historical examples, from Cesare Borgia to Ferdinand of Aragon, with the lesson he draws from each.

Books
RShared by Rushan
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Suggested order

Arrows point from what to learn first. Topics side by side can be studied in any order — and cloning the deck brings this order with it.

Topics

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Chapters 1 to 11: Kinds of state and how to win and hold them
The kinds of state a ruler can come to hold, inherited, conquered, won by ability, luck, crime or the citizens' backing, and what it takes to keep each one.
Flashcards: 11
Pair match: 15
26 total questions
Chapters 12 to 14: Armies
Why hired soldiers and borrowed armies fail, why a ruler needs an army of his own people, and why war is the one subject a ruler must master.
Flashcards: 3
Pair match: 6
9 total questions
Chapters 15 to 23: How a ruler should behave
Generosity, cruelty, keeping promises, staying clear of hatred and contempt, fortresses, reputation, ministers and flatterers, judged by what works rather than what is admired.
Flashcards: 9
Pair match: 14
Locked · 23 questions inside
Chapters 24 to 26: Italy and fortune
Why the Italian rulers of Machiavelli's day lost their states, how much of life is down to luck, and his closing call to drive the foreign armies out of Italy.
Flashcards: 3
Pair match: 5
Locked · 8 questions inside
2 more topics in this deck

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