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  1. Browse decks
  2. Car Care and Roadside Skills
  3. Jump-Starting and the Car Battery
Public deck

Car Care and Roadside Skills

Practical car care for drivers: changing a flat, jump-starting a battery, checking fluids, reading warning lights, routine maintenance and handling emergencies. For anyone who wants to look after their own car and stay calm when it breaks down.

Cars
CShared by Cal Brennan
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Jump-Starting and the Car Battery

How to jump-start a car safely with cables or a booster pack, spot a dying battery and keep the terminals clean.

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Content

38 total questions

MCQ: 9
Fill-in: 8
Flashcards: 12
Pair match: 9
Jump-Starting and the Car Battery – Flashcards
Flashcards

Card #1

In what order do you connect jumper cables?

Card #2

Why does the last black clamp go on bare metal away from the battery?

Card #3

In what order do you take jumper cables off?

9 more questions in this game

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Jump-Starting and the Car Battery – MCQ
Multiple Choice Questions
  1. 1. Your car started with a jump, but 20 minutes later the battery light comes on and the car dies while you're driving. What is the most likely cause?

    • The starter motor stayed engaged after the jump and stalled the engine out
    • The jumper cables were left on too long and drained the battery of its charge
    • The fuel pump overheated from the jump, so the engine lost its fuel pressure
    • The alternator isn't charging, so the car ran on the battery until it went flat
  2. 2. Before jumping a car, you see that its battery case is cracked, bulging or leaking. What should you do?

    • Use a booster pack instead, since packs are safe on damaged batteries
    • Wrap the crack in tape, then connect the cables in the usual order
    • Don't jump it. A damaged battery can burst, so it needs replacing
    • Jump it as normal, but leave the cables on twice as long to be safe
  3. 3. Your dashboard and headlights are bright, but when you turn the key you hear one click and nothing else. What is most likely?

    • The battery is completely flat and needs a jump before anything works
    • The fuel tank is empty, which stops the starter motor from turning
    • The battery is probably fine, and the starter or its wiring is at fault
    • The alternator has failed, which always stops the engine from cranking
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Jump-Starting and the Car Battery – Fill-in-the-blank
Fill in the Blank
  1. 1. The positive battery terminal is marked with a ___ sign.

    Answer:plusalso: +

    Hint: The opposite of minus

  2. 2. A battery's group ___ tells you its physical dimensions and where its terminals sit.

    Answer:size

    Hint: How big it is

  3. 3. Reserve capacity is the number of ___ a battery can supply 25 amps before it runs down.

    Answer:minutes

    Hint: A unit of time

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Jump-Starting and the Car Battery – Pair match
Pair Match
About 12.6 volts, engine off↔Fully charged battery
About 12.2 volts, engine off↔Battery about half charged
About 13.7 to 14.7 volts, engine running↔Alternator charging normally
6 more questions in this game

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